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authorEric Anholt <[email protected]>2013-03-06 15:58:46 -0800
committerEric Anholt <[email protected]>2013-03-11 12:11:53 -0700
commit1323772543083dec23baf5a50222bdfc88ff6c3a (patch)
tree350e8efb9fb4bbdf1a5204248b3c943248587da8 /docs/relnotes-7.8.1.html
parentc588cd2031c134827f15deef147fb1eaf14af028 (diff)
i965/fs: Fix broken rendering in large shaders with UBO loads.
The lowering process creates a new vgrf on gen7 that should be represented in live interval analysis. As-is, it was getting a conflicting allocation with gl_FragDepth in the dolphin emulator, producing broken rendering. NOTE: This is a candidate for the 9.1 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317 Reviewed-by: Kenneth Graunke <[email protected]>
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