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author | Brian Paul <[email protected]> | 2009-05-01 09:24:19 -0600 |
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committer | Brian Paul <[email protected]> | 2009-05-01 09:24:19 -0600 |
commit | 7ca04273387fb1af1b67d1359f2b0da4874a0e4c (patch) | |
tree | d8b64c377d61add5d89ad4762215759d81198cdc /docs/relnotes-7.6.html | |
parent | 666e5bf4a6728484b4bc0c7e2583f141f1f2b2b7 (diff) |
docs: initial 7.6 release notes page
Diffstat (limited to 'docs/relnotes-7.6.html')
-rw-r--r-- | docs/relnotes-7.6.html | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/docs/relnotes-7.6.html b/docs/relnotes-7.6.html new file mode 100644 index 00000000000..77ce013d436 --- /dev/null +++ b/docs/relnotes-7.6.html @@ -0,0 +1,61 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.6 Release Notes / date TBD</H1> + +<p> +Mesa 7.6 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 7.6.1. +</p> +<p> +Mesa 7.6 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> +<p> +Note that the Mesa project is no longer using odd/even version numbers +to indicate development/stable releases. +The so-called development releases have been fairly stable. +If you're especially concerned with stability you should probably look for +"point" releases such as 7.5.1 which will be a bug-fix release. +</p> + + +<h2>MD5 checksums</h2> +<pre> +tbd +</pre> + + +<h2>New features</h2> +<ul> +<li><a href="openvg.html">OpenVG</a> front-end (state tracker for Gallium). +This was written by Zack Rusin at Tungsten Graphics. +</ul> + + +<h2>Bug fixes</h2> +<ul> +<li>i965 DRI driver fixes, including support for "unlimited" size constant + buffers (GLSL uniforms) +</ul> + + +<h2>Changes</h2> +<ul> +</ul> + +</body> +</html> |