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authorNicolai Hähnle <[email protected]>2009-10-03 01:26:38 +0200
committerNicolai Hähnle <[email protected]>2009-10-03 01:39:13 +0200
commitbbe384c86afeaf5995cddd286a76e1fd789e18f1 (patch)
treeabfd58da4495819027ac24f39783c3c6f6316550 /docs/relnotes-7.6.1.html
parentc01a77d304776153e968d68617a2c84e3af35555 (diff)
r300: Workaround problem on R500 with very large fragment programs
The non-KMS interface is to blame here. In theory, a proper fix could be produced that works for the KMS interface only, but it require cleaning a lot of mess. Easier to just do it right in r300g. Signed-off-by: Nicolai Hähnle <[email protected]>
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@@ -41,6 +41,7 @@ tbd
<li>glXQueryContext(GLX_RENDER_TYPE) returned wrong values (bug 24211)
<li>GLSL sqrt(0) returned unpredictable results
<li>Fixed default texture binding bug when a bound texture was deleted.
+<li>r300: Work around an issue with very large fragment programs on R500.
</ul>
</body>