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authorBrian Paul <[email protected]>2009-07-08 14:14:03 -0600
committerBrian Paul <[email protected]>2009-07-08 14:14:03 -0600
commit36e906aad6d0520db00cc5112fd015497465bc87 (patch)
tree7aa41286116fd030a49c69518eedcbb1d8571ebf /docs/relnotes-7.5.html
parent4adc9b4a5be72e34d464ce341b011c42517d969a (diff)
docs: document glMaterial/glShadeModel display list optimization
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@@ -70,6 +70,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Initial support for separate compilation units in GLSL compiler.
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
+<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
</ul>