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author | Brian Paul <[email protected]> | 2012-06-29 17:10:58 -0600 |
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committer | Brian Paul <[email protected]> | 2012-07-05 08:03:19 -0600 |
commit | d594f72e1615cda47b838046df4590316da3d1a9 (patch) | |
tree | 2b1e4f367d8ff81b7fb340fda49041e7b0041132 /docs/relnotes-7.4.html | |
parent | 30f8575fde673f2279aee1fbe89e7df07cb81081 (diff) |
svga: fix CMP translation for vertex shaders
Converting CMP to SLT+LRP didn't work when src2 or src3 was Inf/NaN.
That's the case for GLSL sqrt(0). sqrt(0) actually happens in many
piglit auto-generated tests that use the distance() function.
v2: remove debug/devel code, per Jose
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'docs/relnotes-7.4.html')
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