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authorEric Anholt <[email protected]>2013-02-01 14:49:21 +1100
committerEric Anholt <[email protected]>2013-02-11 13:14:52 -0800
commite776b632c095690763bcbc8164834ed92c21ea5b (patch)
tree2bdc6e317be841b3be7c65de0451c67b974ad1bf /docs/relnotes-7.11.2.html
parent50202f09610ec4f748a9175caa2607df6394b7d0 (diff)
vbo: Merge GL_QUADS drawing requests in display lists.
minecraft apparently has its piles of display lists each contain 6 instances of glBegin(GL_QUADS)/verts/glEnd(), which appear in the compiled list as 6 prims of 4 verts each in one draw call. We can reduce driver overhead even more by making that one prim of 24 verts. Improves minecraft performance by 1.6% +/- .25% (n=446) Reviewed-by: Jordan Justen <[email protected]>
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