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author | Dave Airlie <[email protected]> | 2011-10-28 17:18:15 +0100 |
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committer | Dave Airlie <[email protected]> | 2011-10-29 07:41:46 +0100 |
commit | 4dfee0011acb31f88889f298e4a355489889a542 (patch) | |
tree | 3217cee93c3a179dbc0edcc327c331afb4eb6d1e /docs/relnotes-7.10.2.html | |
parent | 25620eb1d277c6b80edb136eaeca12532fcfd3ce (diff) |
mesa/st: get interpolation mode from the fragment shader.
With the recent changes to interpolation stuff, we can now get the value
direct from the program instead of just being fail.
fixes some of the glsl-1.30 interpolation tests with softpipe
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/relnotes-7.10.2.html')
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