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authorChad Versace <[email protected]>2012-01-17 12:01:34 -0800
committerChad Versace <[email protected]>2012-01-20 10:35:49 -0800
commitf74d8aacbf2f6d140381e272d17c31162a3481b3 (patch)
treea44d59966a1cf79b0ea7faab285671e050f315c6 /docs/relnotes-6.4.html
parentab69d584f923101fab05560b8e9ff97cf3cc2c5f (diff)
mesa: Loosen glBlitFramebuffer restrictions on depthstencil buffers (v2)
This loosens the format validation in glBlitFramebuffer. When blitting depth bits, don't require an exact match between the depth formats; only require that the two formats have the same number of depth bits and the same depth datatype (float vs uint). Ditto for stencil. Between S8_Z24 buffers, the EXT_framebuffer_blit spec allows glBlitFramebuffer to blit the depth and stencil bits separately. So I see no reason to prevent blitting the depth bits between X8_Z24 and S8_Z24 or the stencil bits between S8 and S8_Z24. However, we of course don't want to allow blitting from Z32 to Z32_FLOAT. Fixes Piglit fbo/fbo-blit-d24s8 on Intel drivers with separate stencil enabled. The problem was that, on Intel drivers with separate stencil, the default framebuffer has separate depth and stencil buffers with formats X8_Z24 and S8. The test attempts to blit the depth bits from a S8_Z24 buffer into the default framebuffer. v2: Check that depth datatypes match. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44665 Note: This is a candidate for the 8.0 branch. Reported-by: Xunx Fang <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
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