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authorEric Anholt <[email protected]>2012-06-26 13:17:08 -0700
committerEric Anholt <[email protected]>2012-08-07 13:54:50 -0700
commit56e82e30cb60368bb3605f95130732f5edbab0a0 (patch)
tree9bc9c6ea3da679a9aae4000c2031ab8389690993 /docs/relnotes-6.4.html
parenta75f2681d26aecad185895c1c2f13dd542281ff9 (diff)
mesa: Make glBindBufferBase/glBindBufferRange() work on just-genned names.
In between glGenBuffers() and glBindBuffer(), the buffer object points to this dummy buffer with a name of 0, and a glBindBufferBase() would point to that. It seems pretty clear, given that glBindBufferBase() only cares about the current size of the buffer at render time, that it should bind up the buffer that you passed in instead of pointing it at this useless dummy buffer. However, what should glBindBufferRange() do? As of this patch, it will promote the genned buffer to a proper buffer like it had been glBindBuffer()ed, and then detect that the size is greater than the buffer's current size of 0 and throw INVALID_VALUE. It seems like the most reasonable answer here. Note that this also changes the behavior of these two on non-glGenBuffers() bo names. We haven't yet set up the error throwing for glBindBuffers() on gl 3.1+, and my assumption is that these two functions should inherit their behavior on un-genned names from glBindBuffers(). Reviewed-by: Kenneth Graunke <[email protected]>
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