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authorCharmaine Lee <[email protected]>2018-02-27 04:09:58 -0800
committerBrian Paul <[email protected]>2018-03-02 12:23:50 -0700
commitaf8877af3b441947e94599a2af3e0fc50b912611 (patch)
tree2efd88465c9f7f6ed0a173184f5d4fc512e73038 /docs/releasing.html
parentdc79b8840248ccc1860ae740f16f0f5309191445 (diff)
svga: add SVGA_NEW_PRESCALE to the tracked dirty mask for gs
Since geometry shader also consumes prescale constants, the geometry shader constant buffer will need to be updated when prescale factor is changed. Reviewed-by: Brian Paul <[email protected]>
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