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authorKenneth Graunke <[email protected]>2014-06-18 22:25:33 -0700
committerKenneth Graunke <[email protected]>2014-06-21 10:47:47 -0700
commita20994d61677adea7f15facbc6bb025f32b37c93 (patch)
tree0df674e08581a6167e693f8272bf813c5d3752ea /docs/precompiled.html
parentdfaf6116c9d29b01633601b09c6846c21383aaa9 (diff)
i965: Save meta stencil blit programs in the context.
When the last context in a share group is destroyed, the hash table containing all of the shader programs (ctx->Shared->ShaderObjects) is destroyed, throwing away all of the shader programs. Using a static variable to store program IDs ends up holding on to them after this, so we think we still have a compiled program, when it actually got destroyed. _mesa_UseProgram then hits GL errors, since no program by that ID exists. Instead, store the program IDs in the context, so we know to recompile if our context gets destroyed and the application creates another one. Fixes es3conform tests when run without -minfmt (where it creates separate contexts for testing each visual). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77865 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: "10.2" <[email protected]>
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