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authorDave Airlie <[email protected]>2017-02-21 14:09:11 +1000
committerDave Airlie <[email protected]>2017-02-23 15:31:37 +1000
commitbec584ec0ea29e81f87fbd4d4a07ef398b8961d1 (patch)
tree848e38c9cf3133a93fd5a40a3f9344ab4f735e88 /docs/precompiled.html
parentc2cfb54f139c27023913212d92c463be4661de38 (diff)
radv/ac: pass clips properly from vertex->geometry shader stages.
This works out the geometry shader clip/cull inputs separately to the outputs, and uses that information to read from the ES->GS ring buffer. It stores the clip/cull distances packed into one or two slots. It fixes the es output emission and gs input reading to match. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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