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authorSamuel Pitoiset <[email protected]>2015-11-19 09:51:03 +0100
committerSamuel Pitoiset <[email protected]>2015-11-19 21:11:38 +0100
commit0cfc1304bece9cbc17a39b009956b2830c6fd2f5 (patch)
treea60fe54d98b31d6d970191e0ef03e21029611db3 /docs/postprocess.html
parent9e40a621c177d595ffd1cf094246219e7067d768 (diff)
nv50: allow using inline vertex data submit when gl_VertexID is used
The hardware can actually generates vertexid when vertices come from a client-side buffer like when glDrawElements is used. This doesn't fix (or break) any piglit tests but it improves the previous attempt of Ilia (c830d19 "nv50: avoid using inline vertex data submit when gl_VertexID is used") The only disadvantage is that only works on G84+, but we don't really care of that weird and old NV50 chipset. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
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