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authorRob Clark <[email protected]>2016-04-25 09:07:04 -0400
committerRob Clark <[email protected]>2016-04-30 14:56:19 -0400
commite04db879f8933915501bfb9cce0d1359d62766bd (patch)
tree765b56d0a273fefaa0a922e037842e1c445a15fd /docs/perf.html
parent64abf6d404be9030d1232e1533a64edb09ad8b13 (diff)
freedreno/ir3: handle color clamp variant ourselves
Now that there is a pass to do this in NIR, lets just use that and manage the variants ourself, rather than letting state-tracker do it. This way, mesa/st will precompile shaders without requiring ST_DEBUG=precompile (which requires a debug build). Signed-off-by: Rob Clark <[email protected]>
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