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author | Rob Clark <[email protected]> | 2016-04-25 09:07:04 -0400 |
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committer | Rob Clark <[email protected]> | 2016-04-30 14:56:19 -0400 |
commit | e04db879f8933915501bfb9cce0d1359d62766bd (patch) | |
tree | 765b56d0a273fefaa0a922e037842e1c445a15fd /docs/perf.html | |
parent | 64abf6d404be9030d1232e1533a64edb09ad8b13 (diff) |
freedreno/ir3: handle color clamp variant ourselves
Now that there is a pass to do this in NIR, lets just use that and
manage the variants ourself, rather than letting state-tracker do it.
This way, mesa/st will precompile shaders without requiring
ST_DEBUG=precompile (which requires a debug build).
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'docs/perf.html')
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