diff options
author | Paul Berry <[email protected]> | 2012-08-02 17:51:02 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-12-06 12:13:22 -0800 |
commit | 15ba2a582539a3a2bd624fb2ae7bac6a4cc8589a (patch) | |
tree | bb038780375f8429b0df6084a9b614b485946157 /docs/perf.html | |
parent | 91c92bb6fbacdf713e36a9702fbc2ab4d203152c (diff) |
glsl: Fix linker checks for GLSL ES 3.00.
This patch updates the following linker checks to do the right thing
in GLSL 3.00 ES:
- Failing to write to gl_Position is allowed in GLSL 1.40+ as well as
GLSL 3.00 ES.
- It is an error to write to both gl_ClipVertex and gl_ClipDistance in
GLSL 1.30+. This does not apply to GLSL 3.00 ES.
- GLSL 3.00 ES uses the same varying counting rules as GLSL 1.00 ES.
- In GLSL 1.30 and GLSL 3.00 ES, "discard" terminates the shader.
- In GLSL 1.00 ES and GLSL 3.00 ES, both a fragment and a vertex
shader must be present.
[v2, idr]: Fix minro typo in a comment. Noticed by Ken.
[v3, idr]: s/IsEs(Shader|Prog)/IsES/ Suggested by Ken and Eric.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
Diffstat (limited to 'docs/perf.html')
0 files changed, 0 insertions, 0 deletions