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authorKenneth Graunke <[email protected]>2016-10-03 22:18:09 -0700
committerKenneth Graunke <[email protected]>2016-11-19 12:30:25 -0800
commitc447ca64c13f386474e518e0e8dd523ee24507fe (patch)
tree649321172760704dce72a18668759850512b4524 /docs/perf.html
parentc4be6e0b8d91746eccf334b9e20861af4036d06a (diff)
compiler: Store the clip/cull distance array sizes in shader_info.
We switched from a boolean to array lengths in gl_program a while back. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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