diff options
author | José Fonseca <[email protected]> | 2013-11-20 15:22:31 +0000 |
---|---|---|
committer | José Fonseca <[email protected]> | 2013-11-21 14:00:05 +0000 |
commit | 2d5f21ba650cb85ffea0ed6f41ee0d1e6fe5a29a (patch) | |
tree | a5e1eb3adde7b37f14b6bd93f3b363e8d1101eac /docs/patents.txt | |
parent | edd9efc2fb99ed67df38fa53ecd0283b8156c4ec (diff) |
gallium: Make TGSI_SEMANTIC_FOG register four-component wide.
D3D9 Shader Model 2 restricted the fog register to one component,
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172945.aspx ,
but that restriction no longer exists in Shader Model 3, and several
WHCK tests enforce that.
So this change:
- lifts the single-component restriction TGSI_SEMANTIC_FOG
from Gallium interface
- updates the Mesa state tracker to enforce output fog has (f, 0, 0, 1)
- draw module was updated to leave TGSI_SEMANTIC_FOG output registers
alone
Several gallium drivers that are going out of their way to clear
TGSI_SEMANTIC_FOG components could be simplified in the future.
Thanks to Si Chen and Michal Krol for identifying the problem.
Testing done: piglit fogcoord-*.vpfp tests
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'docs/patents.txt')
0 files changed, 0 insertions, 0 deletions