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authorAndreas Boll <[email protected]>2012-06-12 09:05:36 +0200
committerBrian Paul <[email protected]>2012-06-12 08:03:30 -0600
commit210a27d8c33634c6b676a8a1d35d5fec98213181 (patch)
tree572c8613bfcbc31b48f79b3cb6656f5bfc9fc5f9 /docs/osmesa.html
parentcc4188895be5525fa15c8b64b8338f901eda82fc (diff)
docs: prefer lowercase html tags
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/osmesa.html')
-rw-r--r--docs/osmesa.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/osmesa.html b/docs/osmesa.html
index fafdc83dec3..2207641eded 100644
--- a/docs/osmesa.html
+++ b/docs/osmesa.html
@@ -20,7 +20,7 @@ One potential application is to use Mesa as an off-line, batch-style renderer.
</p>
<p>
-The <B>OSMesa</B> API provides three basic functions for making off-screen
+The <b>OSMesa</b> API provides three basic functions for making off-screen
renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
more information about the API functions.
@@ -32,7 +32,7 @@ directory.
</p>
-<H2>Deep color channels</H2>
+<h2>Deep color channels</h2>
<p>
For some applications 8-bit color channels don't have sufficient