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author | Zack Rusin <[email protected]> | 2009-05-01 12:41:38 -0400 |
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committer | Zack Rusin <[email protected]> | 2009-05-01 12:51:59 -0400 |
commit | 544dd4b11f7be76bb00fe29a60eaf2772dcc69ca (patch) | |
tree | 5aafdef60cc47ba38dd3aa1de57322d257093f7a /docs/openvg.html | |
parent | fbceedd2dee967b426ee187205941c6506769ea5 (diff) |
OpenVG 1.0 State Tracker
Import of the OpenVG 1.0 state tracker for Gallium.
Diffstat (limited to 'docs/openvg.html')
-rw-r--r-- | docs/openvg.html | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/docs/openvg.html b/docs/openvg.html new file mode 100644 index 00000000000..a8153b9db92 --- /dev/null +++ b/docs/openvg.html @@ -0,0 +1,48 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>OpenVG State Tracker</H1> + +<p> +The current version of the OpenVG state tracker implements OpenVG 1.0. +</p> +<p> +More informations about OpenVG can be found at <a href="http://www.khronos.org/openvg/">http://www.khronos.org/openvg/</a> . +</p> +<p> +The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation. +</p> + + +<h2>Building the library</h2> +<ol> +<li>Build Mesa3D with Gallium3D. Any build that builds Gallium3D libraries and EGL will suffice</li> +<li>cd src/gallium/state_trackers/vega; make</li> +<li>The last step will build libOpenVG library. You can add the libdir to LD_LIBRARY_PATH or install libOpenVG</li> +</ol> + +<h3>Sample build</h3> +A sample build looks as follows: +<pre> +make linux-x86-64-debug +cd src/gallium/state_trackers/vega +make +cd ../../../.. +export LD_LIBRARY_PATH=$PWD/lib64 +export EGL_DRIVER="egl_softpipe" +</pre> + +<h2>Notes</h2> +<ul> +<li>EGL_DRIVER environmental variable: forces usage of a specific EGL driver. Unless you force egl_softpipe the implementation will look for a DRI hardware accelerate driver and unless you have a Gallium driver that supports it, you'll see crashes</li> +</ul> + +</body> +</html> |