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authorBas Nieuwenhuizen <[email protected]>2017-03-05 17:17:06 +0100
committerBas Nieuwenhuizen <[email protected]>2017-03-09 02:35:28 +0100
commit7d6e1a341af6d29110fbc83aa139fedade2851d1 (patch)
tree6f861aa3d84b3f454e997b9347ec659fc7ae2129 /docs/opengles.html
parent870032978512576f5ac882b2c88c7657c9f741f4 (diff)
radv: Don't flush the CB before doing a fast clear eliminate.
The only way we write CMASK/DCC compressed textures through shaders is fast clears and CMASK/DCC inits, which have their own flushes. Hence the CB cache is always up to date. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
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