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authorEric Anholt <eric@anholt.net>2010-01-04 08:47:01 -0800
committerEric Anholt <eric@anholt.net>2010-01-04 14:15:12 -0800
commit63610fae4f46361f2500577a83bf5ac6f9e8b0ac (patch)
tree14f15bbfbbc91c2a6b2fafba4751bbe631399d70 /docs/news.html
parenta160d1c27de8afcf072b4fd438d6a37f16742e75 (diff)
i965: Fix the surface offset calculation for tiled buffers.
If we ever had a non-tile-aligned tiled renderbuffer, the math was all off. Use the existing x,y coordinates instead of trying to reconstruct them from an incorrectly-calculated offset value.
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