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authorMarek Olšák <[email protected]>2010-10-05 02:52:03 +0200
committerMarek Olšák <[email protected]>2010-10-24 23:43:13 +0200
commit8449a4772a73f613d9425b691cffba6a261df813 (patch)
tree8b1baf004fba3f1afcdaff46025bcbfd76afa48c /docs/modelers.html
parent6e618535901ac71a74ffb80d3da7c841a82eec02 (diff)
r300g: fix texture border for 16-bits-per-channel formats
This is kinda hacky, but it's hard to come up with a generic solution for all formats when only a few are used in practice (I mostly get B8G8R8*8).
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