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authorPierre-Eric Pelloux-Prayer <[email protected]>2020-05-19 14:42:19 +0200
committerMarge Bot <[email protected]>2020-07-09 11:59:09 +0000
commit49d35f3d882bd0f4418a1ce056344b8f06bd75dd (patch)
treebf1fd373a542b147349eae0904c38bbd7c3e46ca /docs/meson.rst
parent26b75daef57c0ab7bde8dabf2a169bd755df51c3 (diff)
glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins
Otherwise a VS doing the following: out gl_PerVertex { vec4 gl_Position; int gl_ViewportIndex; }; cannot be compiled because of the following error: "redeclaration of gl_PerVertex must be a subset of the built-in members of gl_PerVertex" v2: add GLSL_PRECISION_HIGH param to add_varying() for "gl_Layer" in generate_fs_special_vars. v3: add GLSL_PRECISION_HIGH param to add_varying() for "gl_Layer" in generate_varyings. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2946 Tested-by: John Galt <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v3) Reviewed-by: Ian Romanick <[email protected]> (v3) Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5167>
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