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authorBas Nieuwenhuizen <[email protected]>2018-06-02 14:25:45 +0200
committerBas Nieuwenhuizen <[email protected]>2018-06-04 13:46:24 +0200
commit2835b6baf446d0ff3b3df6eefc57b248a505af36 (patch)
tree3acce26316cc84144a399be69c898ce18f6c4658 /docs/mesa.css
parente3e929f8c342b32dc8f5296adf8fb337866fa40a (diff)
radv: Don't pass a TESS_EVAL shader when tesselation is not enabled.
Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the GEOMETRY shader for the TESS_EVAL shader. This would cause the flush_constants code to emit the GEOMETRY constants to the TESS_EVAL registers and then conclude that it did not need to set the GEOMETRY shader registers. Fixes: dfff9fb6f8d "radv: Handle GFX9 merged shaders in radv_flush_constants()" CC: 18.1 <[email protected]> Reviewed-by: Alex Smith <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
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