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authorAlex Smith <[email protected]>2019-06-02 11:32:06 +0100
committerBas Nieuwenhuizen <[email protected]>2019-08-24 17:37:47 +0200
commitfe0ec41c4d36fd5a82e7579d89e34cce7423c4e5 (patch)
treeedd69f6085a8d679e26ed61f984f5ab7c6c4f4d1 /docs/mesa.css
parent681e99d11cf85638dc7a163c9096c6ea6eab1b62 (diff)
radv: Change memory type order for GPUs without dedicated VRAM
Put the uncached GTT type at a higher index than the visible VRAM type, rather than having GTT first. When we don't have dedicated VRAM, we don't have a non-visible VRAM type, and the property flags for GTT and visible VRAM are identical. According to the spec, for types with identical flags, we should give the one with better performance a lower index. Previously, apps which follow the spec guidance for choosing a memory type would have picked the GTT type in preference to visible VRAM (all Feral games will do this), and end up with lower performance. On a Ryzen 5 2500U laptop (Raven Ridge), this improves average FPS in the Rise of the Tomb Raider benchmark by up to ~30%. Tested a couple of other (Feral) games and saw similar improvement on those as well. Signed-off-by: Alex Smith <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Cc: 19.2 <[email protected]> (Bas: CCing this to 19.2-rc due to high impact and limited complexity)
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