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author | Dave Airlie <[email protected]> | 2017-04-28 03:56:25 +0100 |
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committer | Dave Airlie <[email protected]> | 2017-05-07 23:41:39 +0100 |
commit | 2a04f5481df8ce6cb4c43382535ba9944cb3d723 (patch) | |
tree | 97e6144a5f65d36e8254b94b7800b83341929027 /docs/mesa.css | |
parent | 69136f4e633be4eeed0b226b02c9876511414b76 (diff) |
radv/meta: select resolve paths
There are 3 resolve paths, the fastest being the hw resolver
but it has restriction on tile modes and can't do subresolves,
the compute resolver is next speed wise, but can't handle DCC
destinations, the fragment resolver handles that case.
This will end up with a slow down as currently we hack the
hw resolver paths when they shouldn't work, but we shouldn't
keep doing that.
The next patch removes the hacks.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/mesa.css')
0 files changed, 0 insertions, 0 deletions