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authorPaul Berry <stereotype441@gmail.com>2013-02-15 20:19:23 -0800
committerPaul Berry <stereotype441@gmail.com>2013-04-11 09:25:24 -0700
commitb29613371c316e9273ebe29ba37fb2f04c2ed58d (patch)
tree8b65f5ccc3173394ea172caf164bb3ee165b95fb /docs/mangling.html
parentfe97f26c86d65b1b0e026c725c7da348a91093d9 (diff)
i965/vs: Make type of vec4_visitor::vp more generic.
The vec4_visitor functions don't use any VS specific data from vec4_visitor::vp. So rename it to "prog" and change its type from struct gl_vertex_program * to struct gl_program *. This will allow the code to be re-used for geometry shaders. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> v2: Use the name "prog" rather than "p". Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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