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authorMarek Olšák <[email protected]>2012-07-14 16:23:42 +0200
committerMarek Olšák <[email protected]>2012-07-17 21:22:14 +0200
commitba48f47ebf7f017db0507b92a3ca83e404dc586c (patch)
treeeb24a12069b2be51b56dc1fd20cc12a4b8f3834f /docs/mangling.html
parentd1ca16b2738644d17c10e736ca36981f69f5fa87 (diff)
r600g: consolidate code for setting sampler views and fix bugs in the process
Issues fixed: - set_vs_sampler_views for evergreen is now properly implemented. - Added the missing inval_texture_cache call for evergreen. - have_depth_texture was sometimes incorrectly set to false on evergreen even if there were depth textures in other shader stages. To fix this, set it to true once and never set it to false again. It's stupid, but it matches the r600 code. The proper fix is left to another patch. - Optimizaton: The sampler views which aren't changed aren't updated.
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