diff options
author | Eric Anholt <[email protected]> | 2014-08-01 20:23:31 -0700 |
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committer | Eric Anholt <[email protected]> | 2014-08-11 14:45:31 -0700 |
commit | b6caa9556c7c1cf9206ac610fb57587ad119d3ab (patch) | |
tree | f3b1b7f452eaaa88dabd8278db0b3c0c0053fd0e /docs/mangling.html | |
parent | fa26d334cbebf51bcfea7c020057af9b1907b376 (diff) |
vc4: Validate that the same BO doesn't get reused for different purposes.
We don't care if things like vertex data get smashed by render target
data, but we do need to make sure that shader code doesn't get rendered
to.
v2: Fix overflowing read of gl_relocs[] that incorrect flagged of some
VBOs as shader code.
Diffstat (limited to 'docs/mangling.html')
0 files changed, 0 insertions, 0 deletions