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authorIlia Mirkin <[email protected]>2015-11-07 22:13:16 -0500
committerRob Clark <[email protected]>2015-11-18 14:31:13 -0500
commit059da344ec17853bb503a7e4afa229c2e2a98c83 (patch)
tree97bc10bf55c0e40e3637c9c0639caa54bc24be1e /docs/lists.html
parent84d087aea29821a029aeefe76386d487e72d7287 (diff)
freedreno/a3xx: add fake RGTC support (required for GL3)
Also throw in LATC while we're at it (same exact format). This could be made more efficient by keeping a shadow compressed texture to use for returning at map time. However... it's not worth it for now... presumably compressed textures are not updated often. Lastly fix up Z32S8 transfers to non-0 layers. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
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