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author | Timothy Arceri <[email protected]> | 2018-01-30 11:56:57 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-02-10 10:59:10 +1100 |
commit | 97efdc0d57b3b9b6af4a40715482a15f2b8c7d6e (patch) | |
tree | 8a2d6fe08814740f6bbdf099bd0bab477ebdbc08 /docs/lists.html | |
parent | b5e23887fe86478a63b3b602de32909a641f268f (diff) |
st/glsl_to_tgsi: move nir detection earlier
We move the nir check before the shader cache call so that we can
call a nir based caching function in a following patch.
Also with this change we simply check if vertex shaders support
NIR rather than looping over the stages as mixing of shader types
is not supported anyway.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/lists.html')
0 files changed, 0 insertions, 0 deletions