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authorTimothy Arceri <[email protected]>2018-01-30 11:56:57 +1100
committerTimothy Arceri <[email protected]>2018-02-10 10:59:10 +1100
commit97efdc0d57b3b9b6af4a40715482a15f2b8c7d6e (patch)
tree8a2d6fe08814740f6bbdf099bd0bab477ebdbc08 /docs/lists.html
parentb5e23887fe86478a63b3b602de32909a641f268f (diff)
st/glsl_to_tgsi: move nir detection earlier
We move the nir check before the shader cache call so that we can call a nir based caching function in a following patch. Also with this change we simply check if vertex shaders support NIR rather than looping over the stages as mixing of shader types is not supported anyway. Reviewed-by: Marek Olšák <[email protected]>
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