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author | Andres Gomez <[email protected]> | 2016-07-30 17:57:54 +0300 |
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committer | Andres Gomez <[email protected]> | 2016-08-05 14:27:03 +0300 |
commit | 1443c10d74b04ea9b377a304c4b577b85929d776 (patch) | |
tree | 53ce946c5d2c67481502dc65a42290a53a3dcf05 /docs/license.html | |
parent | de60d549b9acd5f2f9337aec8c283150bc950c99 (diff) |
glsl: struct constructors/initializers only allow implicit conversions
When an argument for a structure constructor or initializer doesn't
match the expected type, only Section 4.1.10 “Implicit Conversions”
are allowed to try to match that expected type.
From page 32 (page 38 of the PDF) of the GLSL 1.20 spec:
" The arguments to the constructor will be used to set the structure's
fields, in order, using one argument per field. Each argument must
be the same type as the field it sets, or be a type that can be
converted to the field's type according to Section 4.1.10 “Implicit
Conversions.”"
From page 35 (page 41 of the PDF) of the GLSL 4.20 spec:
" In all cases, the innermost initializer (i.e., not a list of
initializers enclosed in curly braces) applied to an object must
have the same type as the object being initialized or be a type that
can be converted to the object's type according to section 4.1.10
"Implicit Conversions". In the latter case, an implicit conversion
will be done on the initializer before the assignment is done."
v2: Remove also the now redundant constant conversion, the
constant_record_constructor helper and the replacement code
(Timothy).
Fixes GL44-CTS.shading_language_420pack.initializer_list_negative
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
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