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authorKenneth Graunke <[email protected]>2012-07-18 00:07:17 -0700
committerKenneth Graunke <[email protected]>2012-07-19 01:22:34 -0700
commit040894391a2cf85035c6ad85f3f85c6efb23324b (patch)
tree1b7008f68569c2fadc7b4e1186866b43014ff83d /docs/license.html
parent768be75c44a5ce2d11306ad5eb838f0e6a614c19 (diff)
i965: Add a driconf option to disable GL_ARB_blend_func_extended.
Unigine Heaven (at least) has a bug where it incorrectly uses the GL_ARB_blend_func_extended extension. Dual source blending allows two color outputs per render target; individual shader outputs can be assigned to be either the first or second blending input by setting the 'index' via one of two methods: - An API call: glBindFragDataLocationIndexed() - The GLSL 'layout' qualifier provided by GL_ARB_explicit_attrib_location Both of these only work on user defined fragment shader outputs; it's an error to use either on built-in outputs like gl_FragData. Unigine uses gl_FragData and gl_FragColor exclusively, and doesn't even attempt to use either method to set index == 1. However, it does set the blending function to SRC1 enums, which requires a fragment shader output with index == 1 or else rendering is undefined. In other words, enabling ARB_blend_func_extended causes Unigine to render incorrectly, resulting in an apparent regression, even though our driver code (as far as I can tell) is perfectly fine. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50291 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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