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author | Samuel Pitoiset <[email protected]> | 2017-05-30 22:36:28 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-07 20:17:14 +0200 |
commit | 878bd981bf7aac1466ba3278796f200fa329e2af (patch) | |
tree | 53f94933913332e9c3dfcd65012abfd7fcf55779 /docs/libGL.txt | |
parent | 257b538fd2e48666d5daf7bc5394c8d0a977fedf (diff) |
radeonsi: isolate real framebuffer changes from the decompression passes (v3)
When a stencil buffer is part of the framebuffer state, it is
decompressed but because it's bindless, all draw calls set
stencil_dirty_level_mask to 1.
v2: Marek - set the flags outside the loop
- also clear and set framebuffer.do_update_surf_dirtiness there
- do it in the DB->CB copy path too
v3: Marek - save and restore the do_update_surf_dirtiness flag
Signed-off-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'docs/libGL.txt')
0 files changed, 0 insertions, 0 deletions