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authorChia-I Wu <[email protected]>2019-03-18 15:56:35 -0700
committerChia-I Wu <[email protected]>2019-05-06 10:20:40 -0700
commit898be8036d05eedc11903f5c7d08d330284c7cb9 (patch)
treefb4060e039e495a0fc3be910cdf344bdb6f2a6e2 /docs/libGL.txt
parentb4da53b0c342eaa0dee522e3a3859a93cb77aa84 (diff)
virgl: rework queries
virglrender has been changed such that - VIRGL_CCMD_GET_QUERY_RESULT is fenced - query buffers (PIPE_BIND_CUSTOM) are coherent We can check if a query is ready using DRM_IOCTL_VIRTGPU_WAIT, and also avoid a synchronized transfer to retrieve the query result. When running against an older virglrenderer, it falls back to the old behavior automatically. TF2 @ 640x480 for pts4.dem went from 17fps to 40fps on my testing machine. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
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