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authorFrancisco Jerez <[email protected]>2015-06-09 22:59:43 +0300
committerJan Vesely <[email protected]>2017-09-20 18:48:41 -0400
commitbc4000ee40c78efe1e5e8a6244d4bb55389d8418 (patch)
tree54e58efa118b9e65ff4184a8c402d62e7b19487b /docs/libGL.txt
parent02f8ac6b70033a1b240d497c4664c359d2398cc3 (diff)
clover: Run the associated action before an event is signalled.
And define a method for other threads to wait until the action function associated with an event has been executed to completion. For hard events, this will mean waiting until the corresponding command has been submitted to the pipe driver, without necessarily flushing the pipe_context and waiting for the actual command to be processed by the GPU (which is what hard_event::wait() already does). This weaker kind of event wait will allow implementing blocking memory transfers efficiently. Acked-by: Aaron Watry <[email protected]> Reviewed-by: Jan Vesely <[email protected]>
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