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authorChia-I Wu <[email protected]>2014-08-20 14:40:28 +0800
committerKenneth Graunke <[email protected]>2014-10-30 02:26:19 -0700
commita6706163cb539fdb1f0432795d5c24b3e38f5cd7 (patch)
tree252f090723f4e9c1b419aedd2ac9d27281e70ae2 /docs/libGL.txt
parent61c3d493882440d4d8d01a12b7b83fce63d6a7c7 (diff)
glsl: protect anonymous struct id with a mutex
There may be two contexts compiling shaders at the same time, and we want the anonymous struct id to be globally unique. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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