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author | Zack Rusin <[email protected]> | 2013-05-24 16:39:59 -0400 |
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committer | Zack Rusin <[email protected]> | 2013-05-25 09:49:20 -0400 |
commit | 4b5595b38b3884531624fab6def7c604e92d0914 (patch) | |
tree | 6f41585cff8e0cdd4243dae71cc296a50991ca04 /docs/libGL.txt | |
parent | 97b8ae429ec64003e258764db12ea69d4e978f6d (diff) |
draw: fixup draw_find_shader_output
draw_find_shader_output like most of the code in draw used to
depend on position always being at output slot 0. which meant
that any other attribute being at 0 could signify an error.
unfortunately position can be at any of the output slots, thus
other attributes can occupy slot 0 and we need to mark the ones
which were not found by something else. This commit changes
draw_find_shader_output so that it returns -1 if it can't
find the given attribute and adjust the code that depended
on it returning >0 whenever it correctly found an attrib.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca<[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'docs/libGL.txt')
0 files changed, 0 insertions, 0 deletions