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authorAxel Davy <[email protected]>2014-11-25 00:38:03 +0100
committerEmil Velikov <[email protected]>2014-11-26 20:09:10 +0000
commit6aeae7442d1d5a8b1ff77b6f50f4ac7333cd22b0 (patch)
treed39b6e4e69407b1b93d25a0b3aa79bd30ad0e7e1 /docs/libGL.txt
parent133b2087c5ba9942527bc1b218a32205fb7a10a6 (diff)
st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
This patch moves the data field from Resource9 to Surface9 and cleans D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast. It also removes in Texture9 some code written to support importing and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't the design required to support the feature and wasn't used. Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
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