diff options
author | Paul Berry <[email protected]> | 2013-11-13 14:24:09 -0800 |
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committer | Paul Berry <[email protected]> | 2013-11-15 08:47:41 -0800 |
commit | 46e9f78efcb6ccc25ea59d83624aaa5077254a85 (patch) | |
tree | d9147c7de8d12a4658732105341df29eddce0d83 /docs/libGL.txt | |
parent | 420ccf7b8f33c92657479462478db787c431d750 (diff) |
main: Fix MaxUniformComponents for geometry shaders.
For both vertex and fragment shaders we default MaxUniformComponents
to 4 * MAX_UNIFORMS. It makes sense to do this for geometry shaders
too; if back-ends have different limits they can override them as
necessary.
Fixes piglit test:
spec/glsl-1.50/built-in constants/gl_MaxGeometryUniformComponents
Cc: "10.0" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'docs/libGL.txt')
0 files changed, 0 insertions, 0 deletions