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authorPaul Berry <[email protected]>2013-12-17 09:49:43 -0800
committerPaul Berry <[email protected]>2013-12-30 11:21:24 -0800
commitb30e25f29752fe3782d9ad43cb2cee46885c487d (patch)
treea9b3a5752acc2b47903f7024de7512df5c8b8018 /docs/intro.html
parentd343e3d98c9ef639663efc371b1729dcc7788777 (diff)
glsl: Remove extraneous shader_type argument from analyze_clip_usage().
This argument was carrying the name of the shader target (as a string). We can get this just as easily by calling _mesa_shader_enum_to_string(). Reviewed-by: Brian Paul <[email protected]>
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