diff options
author | Brian Paul <[email protected]> | 2012-01-13 08:31:26 -0700 |
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committer | Brian Paul <[email protected]> | 2012-01-13 09:50:33 -0700 |
commit | 0c14bbbc8634f516d75a06e2a52d11d674e41170 (patch) | |
tree | 165c81e97a79ff6f05c5426c98b45825f1c173b8 /docs/intro.html | |
parent | 9611237051e32b912f17e2d6cd23528d66ad5d81 (diff) |
docs: freshen up the introduction page with Mesa 8.0 info, etc
Diffstat (limited to 'docs/intro.html')
-rw-r--r-- | docs/intro.html | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/docs/intro.html b/docs/intro.html index 0806caf388e..303f5eb0f80 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -132,12 +132,26 @@ June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification and OpenGL Shading Language. </p> +<p> +2008: Keith Whitwell and other Tungsten Graphics employees develop +<a href="http://en.wikipedia.org/wiki/Gallium3D" target="_parent">Gallium</a> +- a new GPU abstraction layer. The latest Mesa drivers are based on +Gallium and other APIs such as OpenVG are implemented on top of Gallium. +</p> + +<p> +February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification +and version 1.30 of the OpenGL Shading Language. +</p> <p> -Ongoing: Mesa is used as the core of many hardware OpenGL drivers for -the XFree86 and X.org X servers within the -<A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>. -I continue to enhance Mesa with new extensions and features. +Ongoing: Mesa is the OpenGL implementation for several types of hardware +made by Intel, AMD and NVIDIA, plus the VMware virtual GPU. +There's also several software-based renderers: swrast (the legacy +Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe +(LLVM/JIT-based high-speed rasterizer). +Work continues on the drivers and core Mesa to implement newer versions +of the OpenGL specification. </p> @@ -151,6 +165,15 @@ of the OpenGL specification is implemented. </p> +<H2>Version 8.x features</H2> +<p> +Version 8.x of Mesa implements the OpenGL 3.0 API. +The developers at Intel deserve a lot of credit for implementing most +of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as +the i965 driver. +</p> + + <H2>Version 7.x features</H2> <p> Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature |