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author | Juan A. Suarez Romero <[email protected]> | 2016-05-11 13:48:18 +0200 |
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committer | Antia Puentes <[email protected]> | 2016-05-11 13:50:04 +0200 |
commit | 9bea01899433ca6a8047b4172ffec6e89afe7625 (patch) | |
tree | 11289e1e3f2d32ee1aea7d4b5d702eb66d7e6eac /docs/intro.html | |
parent | 2c1c060b031a7c179653ee83f28f7325c47ebd04 (diff) |
glsl: use var with initializer on global var validation
Currently, when cross validating global variables, all global variables
seen in the shaders that are part of a program are saved in a table.
When checking a variable this already exist in the table, we check both
are initialized to the same value. If the already saved variable does
not have an initializer, we copy it from the new variable.
Unfortunately this is wrong, as we are modifying something it is
constant. Also, if this modified variable is used in
another program, it will keep the initializer, when it should have none.
Instead of copying the initializer, this commit replaces the old
variable with the new one. So if we see again the same variable with an
initializer, we can compare if both are the same or not.
v2: convert tabs in whitespaces (Kenenth Graunke)
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs/intro.html')
0 files changed, 0 insertions, 0 deletions