diff options
author | Eric Engestrom <[email protected]> | 2017-02-09 02:10:17 +0000 |
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committer | Eric Engestrom <[email protected]> | 2017-02-09 11:28:15 +0000 |
commit | 30cf9ffb595b0fb7aeb2867d704ae9016b29fca2 (patch) | |
tree | 55ed8a1fd075c7b30763ede659eb38dcf4220e91 /docs/intro.html | |
parent | 2b0fe3cff7c8620b19a9fe316e290c21258759ad (diff) |
docs: https all the links \o/
Most of them already redirected to https anyway, so we might as well
avoid the redirection and the security implications by linking directly
to the right protocol.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/intro.html')
-rw-r--r-- | docs/intro.html | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/docs/intro.html b/docs/intro.html index f7e3728e6bf..d90d0cb7dfd 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -18,17 +18,17 @@ <p> The Mesa project began as an open-source implementation of the -<a href="http://www.opengl.org/">OpenGL</a> specification - +<a href="https://www.opengl.org/">OpenGL</a> specification - a system for rendering interactive 3D graphics. </p> <p> Over the years the project has grown to implement more graphics APIs, including -<a href="http://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3), -<a href="http://www.khronos.org/opencl/">OpenCL</a>, +<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3), +<a href="https://www.khronos.org/opencl/">OpenCL</a>, <a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a> and -<a href="http://www.khronos.org/vulkan/">Vulkan</a>. +<a href="https://www.khronos.org/vulkan/">Vulkan</a>. </p> <p> @@ -39,8 +39,8 @@ acceleration for modern GPUs. <p> Mesa ties into several other open-source projects: the -<a href="http://dri.freedesktop.org/">Direct Rendering -Infrastructure</a> and <a href="http://x.org">X.org</a> to +<a href="https://dri.freedesktop.org/">Direct Rendering +Infrastructure</a> and <a href="https://x.org">X.org</a> to provide OpenGL support on Linux, FreeBSD and other operating systems. </p> @@ -94,7 +94,7 @@ the OpenGL API, so they didn't feel threatened by the project. 1995-1996: I continue working on Mesa both during my spare time and during my work hours at the Space Science and Engineering Center at the University of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because -Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project. +Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project. </p><p> October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification. </p> @@ -151,7 +151,7 @@ and OpenGL Shading Language. <p> 2008: Keith Whitwell and other Tungsten Graphics employees develop -<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a> +<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a> - a new GPU abstraction layer. The latest Mesa drivers are based on Gallium and other APIs such as OpenVG are implemented on top of Gallium. </p> @@ -279,7 +279,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA </pre> <p> See the -<a href="http://www.opengl.org/documentation/spec.html"> +<a href="https://www.opengl.org/documentation/spec.html"> OpenGL specification</a> for more details. </p> |