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authorJason Ekstrand <[email protected]>2016-08-23 20:51:26 -0700
committerJason Ekstrand <[email protected]>2016-09-13 12:40:11 -0700
commitcb780c9ccf7b7c68943b3e3f4850a60cd4f703e1 (patch)
treeff78a706109d79ea1e4e04d18c450c2fdada4748 /docs/install.html
parent524fd55d2d973f50a5d8bc2255684610f5faae32 (diff)
intel/blorp: Rework alloc_binding_table
The original blorp_alloc_binding_table helper was supposed to return the binding table offset and map along with the surface state maps. This isn't quite what we want, however. What we really want is the binding table offsets, surface state offsets, and surface state maps. In the GL driver, the binding table map *is* an array of surface state offsets. However, in Vulkan, this isn't quite true as the entries in the binding table are surface state offsets combined with another binding table block offset. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
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