diff options
author | Andreas Boll <[email protected]> | 2012-06-12 09:05:33 +0200 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-06-12 08:03:30 -0600 |
commit | cc4188895be5525fa15c8b64b8338f901eda82fc (patch) | |
tree | 8994e84a5d8eb954fce7b85f7d080fa11468d3a0 /docs/install.html | |
parent | f85d23cea4588dc1a62477a134bde9cd87d5d2d1 (diff) |
docs: use id instead of <a name>
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/install.html')
-rw-r--r-- | docs/install.html | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/docs/install.html b/docs/install.html index 52fa3bcd5d7..53164973205 100644 --- a/docs/install.html +++ b/docs/install.html @@ -23,8 +23,7 @@ </ol> -<a name="prereq-general"> -<h1>1. Prerequisites for building</h1> +<h1 id="prereq-general">1. Prerequisites for building</h1> <h2>1.1 General</h2> <ul> @@ -46,8 +45,7 @@ To build OpenGL ES 1.1 and 2.0 you'll also need </ul> -<a name="prereq-dri"> -<h3>1.2 For DRI and hardware acceleration</h3> +<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3> <p> The following are required for DRI-based hardware acceleration with Mesa: @@ -73,8 +71,7 @@ the needed dependencies: -<a name="autoconf"> -<H1>2. Building with autoconf (Linux/Unix/X11)</H1> +<H1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</H1> <p> The primary method to build Mesa on Unix systems is with autoconf. @@ -95,8 +92,7 @@ for more details. -<a name="scons"> -<H1>3. Building with SCons (Windows/Linux)</H1> +<H1 id="scons">3. Building with SCons (Windows/Linux)</H1> <p> To build Mesa with SCons on Linux or Windows do @@ -130,8 +126,7 @@ Put them all in the same directory to test them. -<a name="other"> -<H1>4. Building for other systems</H1> +<H1 id="other">4. Building for other systems</H1> <p> Documentation for other environments (some may be very out of date): @@ -145,8 +140,7 @@ Documentation for other environments (some may be very out of date): -<a name="libs"> -<H1>5. Library Information</H1> +<H1 id="libs">5. Library Information</H1> <p> When compilation has finished, look in the top-level <code>lib/</code> @@ -190,8 +184,7 @@ versions of libGL and device drivers. </p> -<a name="pkg-config"> -<H1>6. Building OpenGL programs with pkg-config</H1> +<H1 id="pkg-config">6. Building OpenGL programs with pkg-config</H1> <p> Running <code>make install</code> will install package configuration files |