diff options
author | Brian Paul <[email protected]> | 2012-06-01 09:19:36 -0600 |
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committer | Brian Paul <[email protected]> | 2012-06-06 07:55:59 -0600 |
commit | adc58e96d088615abc8325ac8c78ec770931448d (patch) | |
tree | ec32ded420e6bbe63eb44cd3c15dc2727fc5e23a /docs/install.html | |
parent | d4942eb9fa1247053619be2b1e5a1b79f35c535d (diff) |
docs: remove documentation of old Makefile system
It's going away in the near future.
Diffstat (limited to 'docs/install.html')
-rw-r--r-- | docs/install.html | 121 |
1 files changed, 5 insertions, 116 deletions
diff --git a/docs/install.html b/docs/install.html index 2ba7cb8677b..a344c2ca7af 100644 --- a/docs/install.html +++ b/docs/install.html @@ -16,8 +16,7 @@ <li><a href="#prereq-dri">For DRI and hardware acceleration</a> </ul> <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a> -<li><a href="#scons">Building with SCons (Windows)</a> -<li><a href="#legacy">Building with legacy Makefiles (deprecated)</a> +<li><a href="#scons">Building with SCons (Windows/Linux)</a> <li><a href="#other">Building for other systems</a> <li><a href="#libs">Library Information</a> <li><a href="#pkg-config">Building OpenGL programs with pkg-config @@ -95,7 +94,7 @@ for more details. <a name="scons"> -<H1>3. Building with SCons (Windows)</H1> +<H1>3. Building with SCons (Windows/Linux)</H1> <p> To build Mesa with SCons on Linux or Windows do @@ -129,118 +128,8 @@ Put them all in the same directory to test them. -<a name="legacy"> -<h1>4. Building with legacy Makefiles (deprecated)</h1> - -<p> -The legacy Mesa build system is based on a collection of pre-defined -system configurations. -Some of these might work for older systems not supported by autoconf. -</p> -<p> -To see the list of configurations, just type <code>make</code>. -Then choose a configuration from the list and type <code>make</code> -<em>configname</em>. -</p> - -<p> -Mesa may be built in several different ways using the predefined configurations: -</p> -<ul> -<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as -a software renderer using Xlib to do all rendering. -The libGL.so library will be a self-contained rendering library that will -allow you to run OpenGL/GLX applications on any X server (regardless of -whether it supports the GLX X server extension). -You will <em>not</em> be able to use hardware 3D acceleration. -<p> -To compile stand-alone Mesa type <code>make</code> in the top-level directory. -You'll see a list of supported system configurations. -Choose one from the list (such as linux-x86), and type: -</p> -<pre> - make linux-x86 -</pre> -<p>This will produce libGL.so and several other libraries</p> -</li> - -<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for -accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built. -The libGL.so library will support the GLX extension and will load/use -the DRI hardware drivers. - - -<p> -Build Mesa and the DRI hardware drivers by running -</p> -<pre> - make linux-dri -</pre> -<p> -There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, -and <code>linux-ppc</code> configurations which are optimized for those -architectures. -</p> -<p> -Make sure you have the prerequisite versions of DRM and Xserver mentioned -above. -</p> - -</ul> - - -<p> -Later, if you want to rebuild for a different configuration run -<code>make realclean</code> before rebuilding. -</p> - - - -<a name="install"> -<H2>Installing the header and library files</H2> - -<p> -The standard location for the OpenGL header files on Unix-type systems is -in <code>/usr/include/GL/</code>. -The standard location for the libraries is <code>/usr/lib/</code>. -For more information see, the -<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent"> -Linux/OpenGL ABI specification</a>. -</p> - -<p> -If you'd like Mesa to co-exist with another implementation of OpenGL that's -already installed, you'll have to choose different directories, like -<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>. -</p> - -<p> -To install Mesa's headers and libraries, run <code>make install</code>. -But first, check the Mesa/configs/default file and examine the values -of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables. -Change them if needed, then run <code>make install</code>. -</p> - -<p> -The variable -<b>DESTDIR</b> may also be used to install the contents to a temporary -staging directory. -This can be useful for package management. -For example: <code>make install DESTDIR=/somepath/</code> -</p> - -<p> -Note: at runtime you can use the LD_LIBRARY_PATH environment variable -(on Linux at least) to switch -between the Mesa libraries and other vendor's libraries whenever you want. -This is a handy way to compare multiple OpenGL implementations. -</p> - - - - <a name="other"> -<H1>5. Building for other systems</H1> +<H1>4. Building for other systems</H1> <p> Documentation for other environments (some may be very out of date): @@ -255,7 +144,7 @@ Documentation for other environments (some may be very out of date): <a name="libs"> -<H1>6. Library Information</H1> +<H1>5. Library Information</H1> <p> When compilation has finished, look in the top-level <code>lib/</code> @@ -300,7 +189,7 @@ versions of libGL and device drivers. <a name="pkg-config"> -<H1>7. Building OpenGL programs with pkg-config</H1> +<H1>6. Building OpenGL programs with pkg-config</H1> <p> Running <code>make install</code> will install package configuration files |