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author | Brian Paul <[email protected]> | 2006-07-12 20:14:43 +0000 |
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committer | Brian Paul <[email protected]> | 2006-07-12 20:14:43 +0000 |
commit | d9eff8ba1943fbffb88562d84ba1fd9a56be07f0 (patch) | |
tree | e2cf174bc32a5c8640b25189243c1ea97606bd45 /docs/install.html | |
parent | b8528ea55e7b1f4114ab84e421c4e09b451520b6 (diff) |
download/install updates
Diffstat (limited to 'docs/install.html')
-rw-r--r-- | docs/install.html | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/docs/install.html b/docs/install.html index 77e2e0a5060..12f78411b75 100644 --- a/docs/install.html +++ b/docs/install.html @@ -32,6 +32,7 @@ a software renderer using Xlib to do all rendering. The libGL.so library will be a self-contained rendering library that will allow you to run OpenGL/GLX applications on any X server (regardless of whether it supports the GLX X server extension). +You will <em>not</em> be able to use hardware 3D acceleration. <p> To compile stand-alone Mesa type <b>make</b> in the top-level directory. You'll see a list of supported system configurations. @@ -126,7 +127,7 @@ Later, if you want to rebuild for a different configuration run <p> When compilation has finished, look in the top-level <code>lib/</code> -directory. +(or <code>lib64/</code>) directory. You'll see a set of library files similar to this: </p> <pre> @@ -278,14 +279,16 @@ already installed, you'll have to choose different directories, like </p> <p> -To install Mesa's headers and libraries, run <code>make install</code> -You'll be prompted to enter alternative directories for the headers -and libraries. +To install Mesa's headers and libraries, run <code>make install</code>. +But first, check the Mesa/configs/default file and examine the values +of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables. +Change them if needed, then run <code>make install</code> </p> <p> -Note: at runtime, you can set the LD_LIBRARY_PATH (on Linux) to switch -between the Mesa libs and another vendor libs whenever you want. +Note: at runtime you can use the LD_LIBRARY_PATH environment variable +(on Linux at least) to switch +between the Mesa libraries and other vendor's libraries whenever you want. This is a handy way to compare multiple OpenGL implementations. </p> |