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authorDave Airlie <[email protected]>2016-05-21 06:48:05 +1000
committerDave Airlie <[email protected]>2016-05-21 08:56:45 +1000
commit0970c563d6e4a30ab0852ef664dc97a995997f88 (patch)
treead14d2668f267bc1fba82f12bd3d6d03f94cec32 /docs/index.html
parentde45da6a8c3091de400adc468682779abc989109 (diff)
nir: remove dead glsl variables before lowering io.
For cull distance GLSL will let unsized unused arrays get into the backend, we should nuke those straight away, to save caring about them later. This fixes: arb_separate_shader_objects/linker/large-number-of-unused-varyings as a side effect (even without culling changes). Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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