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authorEric Anholt <[email protected]>2017-01-04 14:08:10 -0800
committerEric Anholt <[email protected]>2018-08-08 16:45:44 -0700
commit25bee5ef9ea923bf0d99f5f8eb19082c449f3e53 (patch)
tree1fa6ac86f339ec7ffce5664ba8f450d1a2fe3a12 /docs/index.html
parent3e06b918aab3c6a4ca30f5e935aa6996f7009d56 (diff)
vc4: Handle partial loads/stores of tiled textures.
Previously, we would load out the tile-aligned area, update the raster copy, and store it back. This was a huge cost for XPutImage calls to the screen under glamor. Instead, implement a general load/store path that walks over the source x/y writing into the corresponding pixel of the destination (using clever math from https://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/). If things are aligned, we go through the previous utile-at-a-time loop. Improves x11perf -putimage10 performance by 139.777% +/- 2.83464% (n=5) Improves x11perf -putimage100 performance by 383.908% +/- 22.6297% (n=11) Improves x11perf -getimage10 performance by 2.75731% +/- 0.585054% (n=145)
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